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- <html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
- <head>
- <title>Rotate test of dojox.gfx3d.</title>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <style type="text/css">
- @import "../../../dojo/resources/dojo.css";
- @import "../../../dijit/tests/css/dijitTests.css";
- @import "../../../dijit/themes/tundra/tundra.css";
- </style>
- <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
- <script type="text/javascript">
- dojo.require("dojox.gfx3d");
- var angles = {x: 0, y: 0, z: 0};
- var cube = null;
- var view = null;
- rotate = function(){
- var m = dojox.gfx3d.matrix;
- if(dojo.byId('rx').checked){
- angles.x += 10;
- }
- if(dojo.byId('ry').checked){
- angles.y += 10;
- }
- if(dojo.byId('rz').checked){
- angles.z += 10;
- }
- var t = m.normalize([
- m.cameraRotateXg(angles.x),
- m.cameraRotateYg(angles.y),
- m.cameraRotateZg(angles.z),
- ]);
- cube.setTransform(t);
- cube.invalidate();
- view.render();
- }
- makeObjects = function(){
- var surface = dojox.gfx.createSurface("test", 500, 500);
- view = surface.createViewport();
- var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}};
- var xaxis = [
- {x: 0, y: 0, z: 0},
- {x: 200, y: 0, z: 0}
- ];
- var yaxis = [
- {x: 0, y: 0, z: 0},
- {x: 0, y: 200, z: 0}
- ];
-
- var zaxis = [
- {x: 0, y: 0, z: 0},
- {x: 0, y: 0, z: 200}
- ];
- var m = dojox.gfx3d.matrix;
- view.createEdges(xaxis).setStroke({color: "red", width: 1});
- view.createEdges(yaxis).setStroke({color: "green", width: 1});
- view.createEdges(zaxis).setStroke({color: "blue", width: 1});
- cube = view.createCube(c).setStroke({color: "lime", width: 1});
- var camera = dojox.gfx3d.matrix.normalize([
- m.cameraRotateXg(20),
- m.cameraRotateYg(30),
- m.cameraTranslate(-100, -100, 0)
- ]);
- view.applyCameraTransform(camera);
- view.render();
- window.setInterval(rotate, 200);
- // add the click event handler
- dojo.connect(dojo.byId("conservative"), "onclick", drawWithConservative);
- dojo.connect(dojo.byId("chart"), "onclick", drawWithChart);
- };
- draw = function(title, drawer){
- dojo.byId("drawer").innerHTML = title;
- view.setDrawer(drawer);
- };
- drawWithConservative = function(){
- draw("Conservative", dojox.gfx3d.drawer.conservative);
- };
- drawWithChart = function(){
- draw("Chart", dojox.gfx3d.drawer.chart);
- };
- dojo.addOnLoad(makeObjects);
- </script>
- </head>
- <body class="tundra">
- <h1>Pilot Test</h1>
- <p>There are two drawers(well, the name is quite misleading, it means draw-er) in dojox.gfx3d, conservative and chart:</p>
- <ul>
- <li><em>conservative</em> drawer is a pessimist, it assumes that the movement, transformation of objects would take a big fat impact to the viewport, so it not only render the modified objects, but also reorder all the underlying 2D shapes and redraw them.</li>
- <li> <em>chart</em> drawer is an optimist, it assumes the change of the objects does not take effect on the z-order, this is most likely true in chart application. It only render and then draw the modified objects.</li>
- </ul>
- <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue as the reference. The cube would rotate around X, Y, Z or their combination, it is up to you.</p>
- <p>Current Drawer: <strong id="drawer">Conservative</strong></p>
- <form>
- <input id="conservative" type="button" value="Draw with conservative"/>
- <input id="chart" type="button" value="Draw with chart"/><br />
- <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/>
- <label for="rx"> Rotate around X-axis</label> <br/>
- <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/>
- <label for="ry"> Rotate around Y-axis</label> <br/>
- <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/>
- <label for="rz"> Rotate around Z-axis</label> <br/>
- </form>
- <div id="test" style="width: 500px; height: 500px;"></div>
- <p>That's all Folks!</p>
- </body>
- </html>
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