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- <html>
- <head>
- <title>Cube of dojox.gfx3d.</title>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
- <style type="text/css">
- @import "../../../dojo/resources/dojo.css";
- @import "../../../dijit/tests/css/dijitTests.css";
- </style>
- <!--
- The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend
- <script type="text/javascript" src="Silverlight.js"></script>
- -->
- <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
- <script type="text/javascript">
- dojo.require("dojox.gfx3d");
- dojo.require("dojox.gfx.utils");
- makeObjects = function(){
- var surface = dojox.gfx.createSurface("test", 500, 500);
- var view = surface.createViewport();
- view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}],
- {color:"white", intensity: 2}, "white");
-
- var m = dojox.gfx3d.matrix;
- var l = view.createCube({bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}})
- .setFill({type: "plastic", finish: "dull", color: "lime"});
-
- var camera = [m.cameraRotateXg(20), m.cameraRotateYg(20), m.cameraTranslate(-200, -200, 0)];
- view.applyCameraTransform(camera);
- view.render();
-
- //dojo.byId("out1").value = dojo.byId("test").innerHTML;
- //dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true);
- };
- dojo.addOnLoad(makeObjects);
- </script>
- </head>
- <body>
- <h1>Cube Test</h1>
- <div id="test" style="width: 500px; height: 500px;"></div>
- <!--
- <p><button onclick="makeObjects();">Go</button></p>
- <p><textarea id="out1" cols="40" rows="5"></textarea></p>
- <p><textarea id="out2" cols="40" rows="5"></textarea></p>
- -->
- <p>That's all Folks!</p>
- </body>
- </html>
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