if (!dojo._hasResource["dojox.fx.scroll"]) { // _hasResource checks added by // build. Do not use // _hasResource directly in your // code. dojo._hasResource["dojox.fx.scroll"] = true; dojo.provide("dojox.fx.scroll"); dojo.experimental("dojox.fx.scroll"); dojo.require("dojox.fx._core"); dojox.fx.smoothScroll = function(/* Object */args) { // summary: Returns an animation that will smooth-scroll to a node // (specified in etup()) // description: This implementation support either horizental or // vertical scroll, as well as // both. In addition, element in iframe can be scrolled to correctly. // offset: {x: int, y: int} this will be added to the target position // duration: Duration of the animation in milliseconds. // win: a node or window object to scroll if (!args.target) { args.target = dojo.coords(args.node, true); } var isWindow = dojo[(dojo.isIE ? "isObject" : "isFunction")](args["win"].scrollTo); var _anim = (isWindow) ? (function(val) { args.win.scrollTo(val[0], val[1]); }) : (function(val) { args.win.scrollLeft = val[0]; args.win.scrollTop = val[1]; }); var anim = new dojo._Animation(dojo.mixin({ beforeBegin : function() { if (this.curve) { delete this.curve; } var current = isWindow ? dojo._docScroll() : { x : args.win.scrollLeft, y : args.win.scrollTop }; anim.curve = new dojox.fx._Line([current.x, current.y], [args.target.x, args.target.y]); }, onAnimate : _anim }, args)); return anim; // dojo._Animation }; }