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- if (!dojo._hasResource["dojox.fx._core"]) { // _hasResource checks added by
- // build. Do not use _hasResource
- // directly in your code.
- dojo._hasResource["dojox.fx._core"] = true;
- dojo.provide("dojox.fx._core");
- dojox.fx._Line = function(start, end) {
- // summary: a custom _Line to accomodate multi-dimensional values
- //
- // description:
- // a normal dojo._Line is the curve, and does Line(start,end)
- // for propertyAnimation. as we make more complicatied animations, we
- // realize
- // some properties can have 2, or 4 values relevant (x,y) or (t,l,r,b)
- // for example
- //
- // this function provides support for those Lines, and is ported
- // directly from 0.4
- // this is a lot of extra code for something so seldom used, so we'll
- // put it here as
- // and optional core addition. you can create a new line, and use it
- // during onAnimate
- // as you see fit.
- //
- // start: Integer|Array
- // An Integer (or an Array of integers) to use as a starting point
- // end: Integer|Array
- // An Integer (or an Array of integers) to use as an ending point
- //
- // example: see dojox.fx.smoothScroll
- //
- // example:
- // | // this is 10 .. 100 and 50 .. 500
- // | var curve = new dojox.fx._Line([10,50],[100,500]);
- // | // dojo._Animation.onAnimate is called at every step of the
- // animation
- // | // to define current values. this _Line returns an array
- // | // at each step. arguments[0] and [1] in this example.
- //
- this.start = start;
- this.end = end;
- if (dojo.isArray(start)) {
- // multi-dimensional branch
- var diff = [];
- dojo.forEach(this.start, function(s, i) {
- diff[i] = this.end[i] - s;
- }, this);
- this.getValue = function(/* float */n) {
- var res = [];
- dojo.forEach(this.start, function(s, i) {
- res[i] = (diff[i] * n) + s;
- }, this);
- return res; // Array
- }
- } else {
- // single value branch, document here for both branches:
- var diff = end - start;
- this.getValue = function(/* float */n) {
- // summary: Returns the point on the line, or an array of points
- // n: a floating point number greater than 0 and less than 1
- // returns: Mixed
- return (diff * n) + this.start; // Decimal
- }
- }
- };
- }
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