if (!dojo._hasResource["dojox.encoding.splay"]) { // _hasResource checks added // by build. Do not use // _hasResource directly in // your code. dojo._hasResource["dojox.encoding.splay"] = true; dojo.provide("dojox.encoding.splay"); dojox.encoding.Splay = function(n) { this.up = new Array(2 * n + 1); this.left = new Array(n); this.right = new Array(n); this.reset(); }; dojo.extend(dojox.encoding.Splay, { reset : function() { for (var i = 1; i < this.up.length; this.up[i] = Math.floor((i - 1) / 2), ++i); for (var i = 0; i < this.left.length; this.left[i] = 2 * i + 1, this.right[i] = 2 * i + 2, ++i); }, splay : function(i) { var a = i + this.left.length; do { var c = this.up[a]; if (c) { // root // rotated pair var d = this.up[c]; // swap descendants var b = this.left[d]; if (c == b) { b = this.right[d]; this.right[d] = a; } else { this.left[d] = a; } this[a == this.left[c] ? "left" : "right"][c] = b; this.up[a] = d; this.up[b] = c; a = d; } else { a = c; } } while (a); // root }, encode : function(value, stream) { var s = [], a = value + this.left.length; do { s.push(this.right[this.up[a]] == a); a = this.up[a]; } while (a); // root this.splay(value); var l = s.length; while (s.length) { stream.putBits(s.pop() ? 1 : 0, 1); } return l; }, decode : function(stream) { var a = 0; // root; do { a = this[stream.getBits(1) ? "right" : "left"][a]; } while (a < this.left.length); a -= this.left.length; this.splay(a); return a; } }); }